//BACK//

This quest is written for Disciples II Gold - Rise of The Elves.

- It is a complex, four-quests-in-one scenario that takes an Elvish Champion through levels levels 1 - 8
- It is not easy. To make it easier, consider importing a 3rd Level or higher Leader.
- It will take at least 140 turns and probably more to complete
- A great map and great dialogue (If I do say so myself)
- Many paths to victory, even more ways to loose
- If you're a novice, pass this one by. Only players with in-depth knowledge of the game need apply

Back Story:
The Elves have settled a peaceful valley rimmed by mountains. They enjoy the peace and quite and near isolation. This is shattered by the news of lava, ash and brimstone erupting in the North Forest.

A reclusive Sage, Doraven had witnessed such an event in the past. His special talent of channeling magic energy is sought once more in the hopes of quenching the fires.

A Suggestion:

  • Diplomacy or a strategic alliance may make the difference between losing or winning the game
  • So whats new - but I'll say it anyway: Its best to be brimming with mana and gold before moving to the next "level". There are four "levels". You'll see what I mean.
  • Many treasure chests are hidden or partially hidden
  • Exploring too far ahead, into race areas your leader can't go yet, could lead to unexpected nasty results

    Appreciation:
    Many thanks to @Laurentius for the great feedback.
    As always any feedback is much appreciated.


    Edit
  • Updated to v1.02 Sep 27/06
    - prevent undead from sometimes getting stuck at ruin
    - minor cosmetics
  • Updated to v1.03 Sep 29/06
    - reactivated several messages that were not working (thanks to my son the tester)
    - added code to repair race activation sequence
    - minor cosmetics
  • Updated to v1.10 Oct 4/06
    - corrected disappearing tower
    - lowered city strength
    - added several clues and revised messages accordingly
    - raised starting and max leader level
  • Updated to v1.20 Oct 12/06
    - sped up computer thinking time
    - improved end-game sequences
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