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This quest is written for Disciples II Gold - Rise of
The Elves. - It is a complex, four-quests-in-one scenario that takes an Elvish Champion through levels levels 1 - 8 - It is not easy. To make it easier, consider importing a 3rd Level or higher Leader. - It will take at least 140 turns and probably more to complete - A great map and great dialogue (If I do say so myself) - Many paths to victory, even more ways to loose - If you're a novice, pass this one by. Only players with in-depth knowledge of the game need apply Back Story: The Elves have settled a peaceful valley rimmed by mountains. They enjoy the peace and quite and near isolation. This is shattered by the news of lava, ash and brimstone erupting in the North Forest. A reclusive Sage, Doraven had witnessed such an event in the past. His special talent of channeling magic energy is sought once more in the hopes of quenching the fires. A Suggestion: Appreciation: Many thanks to @Laurentius for the great feedback. As always any feedback is much appreciated. Edit - prevent undead from sometimes getting stuck at ruin - minor cosmetics - reactivated several messages that were not working (thanks to my son the tester) - added code to repair race activation sequence - minor cosmetics - corrected disappearing tower - lowered city strength - added several clues and revised messages accordingly - raised starting and max leader level - sped up computer thinking time - improved end-game sequences |