D2 Items

Potions
Potions are one-use items that heal or otherwise aid your units either outside of or during battle. They require no skills to be equipped and can be placed in either of the leader’s hand slots.


Life Potion
Life Potion
-
400Gold Coins
Revives a dead unit with 1 HP
Potion of Healing
Potion of Healing
-
150Gold Coins
Restores 50 Hit Points
Potion of Restoration
Potion of Restoration
-
300Gold Coins
Restores 100 Hit Points
Healing Ointment
Healing Ointment
-
600Gold Coins
Restores 200 Hit Points
Highfather’s Potion
Highfather’s Potion
-
800Gold Coins
Permanently increases a unit’s max Hit Points by 15%
Potion of Protection
Potion of Protection
-
200Gold Coins
Decreases the amount of damage a unit receives by 15% for 1 turn
Treebark Potion
Treebark Potion
-
450Gold Coins
Decreases the amount of damage a unit receives by 30% for 1 turn
Potion of Invulnerability
Potion of Invulnerability
-
600Gold Coins
Decreases the amount of damage a unit receives by 50% for 1 turn
Iron Skin Potion
Iron Skin Potion
-
800Gold Coins
Permanently decreases the amount of damage a unit receives by 10%
Potion of Striking
Potion of Striking
-
200Gold Coins
Increases a unit’s chance to hit by 15% for 1 turn
Potion of Accuracy
Potion of Accuracy
-
450Gold Coins
Increases a unit’s chance to hit by 30% for 1 turn
Potion of Fortune
Potion of Fortune
-
600Gold Coins
Permanently increases a unit’s chance to hit by 10%
Potion of Swiftness
Potion of Swiftness
-
200Gold Coins
Increases a unit’s Initiative by 15% for 1 turn
Potion of Speed
Potion of Speed
-
450Gold Coins
Increases a unit’s Initiative by 30% for 1 turn
Potion of Clarity
Potion of Clarity
-
600Gold Coins
Increases a unit’s Initiative by 60% for 1 turn
Quicksilver Potion
Quicksilver Potion
-
800Gold Coins
Permanently increases a unit’s Initiative by 10%
Potion of Vigor
Potion of Strength
-
200Gold Coins
Increases the damage a unit deals by 15% for 1 turn
Potion of Strength
Potion of Strength
-
450Gold Coins
Increases the damage a unit deals by 30% for 1 turn
Potion of Might
Potion of Might
-
600Gold Coins
Increases the damage a unit deals by 50% for 1 turn
Titan’s Might Potion
Titan’s Might Potion
-
800Gold Coins
Permanently increases a unit’s damage by 10%
Potion of Air Warding
Potion of Air Warding
-
400Gold Coins
Enchanted party is unaffected by the first Air based attack in battle
Potion of Water Warding
Potion of Water Warding
-
400Gold Coins
Enchanted party is unaffected by the first Water based attack in battle
Potion of Earth Warding
Potion of Earth Warding
-
400Gold Coins
Enchanted party is unaffected by the first Earth based attack in battle
Potion of Fire Warding
Potion of Fire Warding
-
400Gold Coins
Enchanted party is unaffected by the first Fire based attack in battle

Quest Items
Quest Items are strictly for quests, and thus have no worth to your party. They can neither be sold nor equipped, and are good only for fulfilling quest objectives. Since there are a lot of them and are all exactly the same, I will refrain from listing them.

Tomes
Tomes are books that mimic other leader abilities. tome are equipped in the slot to the right of the leader’s head and require the Arcane Knowledge ability.

Tome of Air
Tome of Air
-
400Gold Coins
The leader is unaffected by the first Air based attack in battle
Tome of Water
Tome of Water
-
400Gold Coins
The leader is unaffected by the first Water based attack in battle
Tome of Earth
Tome of Earth
-
400Gold Coins
The leader is unaffected by the first Earth based attack in battle
Tome of Fire
Tome of Fire
-
400Gold Coins
The leader is unaffected by the first Fire based attack in battle
Tome of War
Tome of War
-
600Gold Coins
Units in the leader’s party receive an additional 25% more exp
Tome of Arcanum
Tome of Arcanum
-
800Gold Coins
Allows the leader to equip and use Orbs in battle
Tome of Sorcery
Tome of Sorcery
-
1200Gold Coins
Allows the leader to equip and use Talismans in battle

Valuables
Valuables, like Quest Items, have no immediate worth. However, you can sell Valuables to merchants for gold. This is an excellent way to bring in sums of cash when you’re funds are running low.

Bronze Ring
Bronze Ring
-
250Gold Coins
This jewel is worth 50 gold coins to a merchant.
Silver Ring
Silver Ring
-
500Gold Coins
This jewel is worth 100 gold coins to a merchant.
Emerald
Emerald
-
750Gold Coins
This precious stone is worth 150 gold coins to a merchant.
Gold Ring
Gold Ring
-
1000Gold Coins
This jewel is worth 200 gold coins to a merchant.
Ruby
Ruby
-
1250Gold Coins
This jewel is worth 250 gold coins to a merchant.
Sapphire
Sapphire
-
1500Gold Coins
This jewel is worth 300 gold coins to a merchant.
Diamond
Diamond
-
1750Gold Coins
This jewel is worth 350 gold coins to a merchant.
Ancient Relic
Ancient Relic
-
2000Gold Coins
This jewel is worth 400 gold coins to a merchant.
Royal Scepter
Royal Scepter
-
2500Gold Coins
This jewel is worth 500 gold coins to a merchant.
Imperial Crown
Imperial Crown
-
5000Gold Coins
This jewel is worth 1000 gold coins to a merchant.

Scrolls
Scrolls allow a leader to cast certain spells outside of battle. Scrolls have an advantage over staff in that they do not require any Mana. Instead, scrolls can only be used once. Scrolls can only be used by Mage-class leaders and need not be equipped.

Empire Scroll
Empire Scroll
-
40Gold Coins
This scroll contains an Empire spell
Legions of the Damned Scroll
Legions of the Damned Scroll
-
40Gold Coins
This scroll contains a Legions of the Damned spell
Mountain Clans Hordes Scroll
Mountain Clans Scroll
-
40Gold Coins
This scroll contains an Mountain Clans spell
Undead Hordes Scroll
Undead Hordes Scroll
-
40Gold Coins
This scroll contains an Undead Hordes spell

Artifacts
Artifacts are some of the most useful items in the game, especially for Melee-class leaders. artifact add to the effectiveness of the leader who equips them. The Artifact Lore ability is required to equip artifact, and they may be placed in either of the two slots by the leader’s feet.

Runestone
Runestone
-
500Gold Coins
Damage dealt to the leader in battle is reduced by 10%
Holy Chalice
Holy Chalice
-
1000Gold Coins
Damage dealt to the leader in battle is reduced by 15%
Skull Bracers
Skull Bracers
-
1500Gold Coins
Damage dealt to the leader in battle is reduced by 20%
Horn of Awareness
Horn of Awareness
-
2000Gold Coins
Damage dealt to the leader in battle is reduced by 25%
Etched Circle
Etched Circle
-
2500Gold Coins
Damage dealt to the leader in battle is reduced by 35%
Dwarven Bracers
Dwarven Bracers
-
500Gold Coins
The leader deals 10% more damage in battle
Unholy Chalice
Unholy Chalice
-
1000Gold Coins
The leader deals 15% more damage in battle
Ring of Strength
Ring of Strength
-
1500Gold Coins
The leader deals 20% more damage in battle
Runic Blade
Runic Blade
-
2000Gold Coins
The leader deals 25% more damage in battle
Mjolnir’s Crown
Mjolnir’s Crown
-
2500Gold Coins
The leader deals 35% more damage in battle
Ring of the Ages
Ring of the Ages
-
3750Gold Coins
The leader deals 40% more damage and gets an 25% Initiative boost
Bethrezen’s Claw
Bethrezen’s Claw
-
5000Gold Coins
The leader deals 40% more damage and gets an 50% Initiative boost
Tiara of Purity
Tiara of Purity
-
3000Gold Coins
Enemy Thieves will have no effect on the party
Soul Crystal
Soul Crystal
-
2000Gold Coins
A leader has a chance to Paralyze the enemies he damages in battle
Horn of Incubus
Horn of Incubus
-
2000Gold Coins
A leader has a chance to Petrify the enemies he damages in battle
Unholy Dagger
Unholy Dagger
-
1500Gold Coins
A leader drains the Hit Points from the enemies he damages in battle
Wight Blade
Wight Blade
-
5000Gold Coins
A leader can drain the levels of enemies he damages in battle
Thanatos Blade
Thanatos Blade
-
1500Gold Coins
A leader has a chance to Poison the enemies he damages in battle
Skull of Thanatos
Skull of Thanatos
-
3750Gold Coins
A leader has a chance to Poison the enemies he damages in battle
Hag’s Ring
Hag’s Ring
-
2500Gold Coins
A leader has a chance to Transform the enemies he damages in battle

Staffs
Staffs allow a leader to cast certain spells outside of battle. Staffs have an advantage over scrolls in that they are not one-use items. Instead, they require a certain amount of Mana to work. Staffs can only be used by Mage-class leaders and need not be equipped.

Staff of Celerity
Staff of Celerity
-
600Gold Coins
Increases a party’s Initiative by 10% for 1 turn
Casting Cost:100Life Mana
Staff of Necromancy
Staff of Necromancy
-
600Gold Coins
Summons a Skeleton
Casting Cost:100Death Mana
Staff of Thunder
Staff of Thunder
-
600Gold Coins
Deals 15 points of Air damage to target party
Casting Cost:100Life Mana
Staff of Holiness
Staff of Holiness
-
1200Gold Coins
Heals target party for 30 Hit Points
Casting Cost:200Life Mana
Staff of Light
Staff of Light
-
1200Gold Coins
Reveals a small area of Fog of War
Casting Cost:200Life Mana
Staff of Travelling
Staff of Traveling
-
1200Gold Coins
Restores 50% of a leader’s Move Points
Casting Cost:200Life Mana
Staff of Twilight
Staff of Twilight
-
1200Gold Coins
Restores a small area of Fog of War
Casting Cost:200Death Mana
Spirit Staff
Spirit Staff
-
1800Gold Coins
Enchanted party is immune to the first Mind-based attack in battle
Casting Cost:150Runestons Mana150Life Mana
Staff of Dragon Mastering
Staff of Dragon Mastering
-
1800Gold Coins
Deals 50 Death damage to target party
Casting Cost:150Runestons Mana150Death Mana
Staff of Invisibility
Staff of Invisibility
-
1800Gold Coins
Target party is invisible until they perform an action
Casting Cost:150Runestons Mana150Infernal Mana
Staff of Paralyzing
Staff of Paralyzing
-
1800Gold Coins
Target party looses 100% of their move points
Casting Cost:150Death Mana150Infernal Mana
Staff of Protection
Staff of Protection
-
1800Gold Coins
Damage dealt to enchanted party in battle is reduced by 20%
Casting Cost:150Runestone Mana150Life Mana
Highfather’s Staff
Highfather’s Staff
-
3600Gold Coins
Heals 60 Hit Points to target party at the center (area effect)
Casting Cost:150Runestone Mana300Life Mana150Infernal Mana
Staff of Daylight
Staff of Daylight
-
4800Gold Coins
Removes all Fog of War
Casting Cost:200Runestone Mana400Life Mana200Infernal Mana
Staff of Demonology
Staff of Demonology
-
3000Gold Coins
Deals 75 Fire damage to target party
Casting Cost:100Death Mana100Life Mana200Infernal Mana
Staff of Earth Elemental Control
Staff of Earth Elemental Control
-
2400Gold Coins
Summons an Earth elemental Golem
Casting Cost:100Runestone Mana200Life Mana100Infernal Mana
Staff of Nightfall
Staff of Nightfall
-
6000Gold Coins
Restores all Fog of War for all non-allied players
Casting Cost:200Runestone Mana400Death Mana200Infernal Mana
Staff of Tempest
Staff of Tempest
-
4800Gold Coins
Deals 60 Water damage to target party at center (area effect)
Casting Cost:400Runestone Mana200Death Mana200Life Mana

Boots
Boots are very helpful items, especially for your Scout-class leaders. These items either negate a certain movement penalty when walking over certain terrain or increase a leader’s movement points. Boots can be equipped to the slot on top of a leader’s feet and require the Travel Lore ability.

Elven Boots
Elven Boots
-
1200Gold Coins
The party suffers no move penalty when traveling through forests
Boots of the Elements
Boots of the Elements
-
1600Gold Coins
The party suffers no move penalty when traveling over water
Boots of Speed
Boots of Speed
-
400Gold Coins
Increases a leader’s max move points by 20%
Boots of Traveling
Boots of Traveling
-
1200Gold Coins
Increases a leader’s max move points by 40%
Boots of Seven Leagues
Boots of Seven Leagues
-
2000Gold Coins
Increases a leader’s max move points by 60%

Orbs
Orbs are like potions in many respects. They can’t be used out of battle, but their effects range from healing units to damaging enemies, and even summoning units into battle to fight by your side. Unfortunately, Orbs are one-use items. They are equipped in the same slots where one would place a potion and can only be used by Mage-class leaders and leaders with the Arcane Lore ability.

Squire Orb
Squire Orb
-
200Gold Coins
Summons a Squire unit into battle
Angel Orb
Angel Orb
-
800Gold Coins
Summons an Angel unit into battle
Venerable Warrior Orb
Venerable Warrior Orb
-
800Gold Coins
Summons a Venerable Warrior unit into battle
Imp Orb
Imp Orb
-
200Gold Coins
Summons an Imp unit into battle
Infernal Knight Orb
Infernal Knight Orb
-
800Gold Coins
Summons an Infernal Knight unit into battle
Incubus Orb
Incubus Orb
-
800Gold Coins
Summons an Incubus unit into battle
Zombie Orb
Zombie Orb
-
450Gold Coins
Summons a Zombie unit into battle
Skeleton Champion Orb
Skeleton Champion Orb
-
800Gold Coins
Summons a Skeleton Champion unit into battle
Vampire Orb
Vampire Orb
-
800Gold Coins
Summons a Vampire unit into battle
Elder Vampire Orb
Elder Vampire Orb
-
800Gold Coins
Summons an Elder Vampire unit into battle
Lich Orb
Lich Orb
-
1000Gold Coins
Summons a Lich unit into battle
Elf Lord Orb
Elf Lord Orb
-
800Gold Coins
Summons an Elf Lord unit into battle
Goblin Orb
Goblin Orb
-
200Gold Coins
Summons a Goblin unit into battle
Orc Orb
Orc Orb
-
600Gold Coins
Summons an Orc unit into battle
Lizard Man Orb
Orc Orb
-
600Gold Coins
Summons a Lizard Man unit into battle
Orb of Lychanthropy
Orb of Lychanthropy
-
1200Gold Coins
Transforms target unit into a Werewolf
Orb of Healing
Orb of Healing
-
400Gold Coins
Restores 100 Hit Points to target unit
Orb of Restoration
Orb of Restoration
-
400Gold Coins
Restores 30 Hit Points to the entire party
Orb of Regeneration
Orb of Regeneration
-
600Gold Coins
Restores 75 Hit Points to the entire party
Orb of Life
Orb of Life
-
800Gold Coins
Revives a dead unit
Orb of Vigor
Orb of Vigor
-
400Gold Coins
Increases the damage your entire party deals by 25%
Orb of Strength
Orb of Strength
-
600Gold Coins
Increases the damage your entire party deals by 50%
Orb of Fire
Orb of Fire
-
400Gold Coins
Deals 25 Fire damage to the enemy party
Orb of Inferno
Orb of Inferno
-
600Gold Coins
Deals 75 Fire damage to the enemy party
Orb of Nosferat
Orb of Nosferat
-
600Gold Coins
Drains 25 Hit Points from the enemy party
Orb of Vampire
Orb of Vampire
-
800Gold Coins
Drains 75 Hit Points from the enemy party
Orb of Elder Vampires
Orb of Elder Vampires
-
1000Gold Coins
Drains 75 Hit Points from the enemy party. Distributes extra drained Hit Points among other party members
Orb of Thunder
Orb of Thunder
-
400Gold Coins
Deals 100 Air damage to target unit
Orb of Lightning
Orb of Lightning
-
600Gold Coins
Deals 50 Air damage to the enemy party
Orb of Earth
Orb of Earth
-
400Gold Coins
Deals 25 Earth damage to the enemy party
Orb of Stone Rain
Orb of Stone Rain
-
600Gold Coins
Deals 75 Earth damage to the enemy party
Orb of Water
Orb of Water
-
400Gold Coins
Deals 25 Water damage to the enemy party
Orb of Icefall
Orb of Icefall
-
600Gold Coins
Deals 75 Water damage to the enemy party
Orb of Poison
Orb of Poison
-
400Gold Coins
Poisons target unit for 20 damage each turn
Orb of Venom
Orb of Venom
-
600Gold Coins
Poisons target unit for 30 damage each turn
Orb of Bane
Orb of Bane
-
400Gold Coins
Poisons enemy party for 10 damage each turn
Orb of Thanatos
Orb of Thanatos
-
800Gold Coins
Poisons enemy party for 30 damage each turn
Orb of Frost
Orb of Frost
-
400Gold Coins
Inflicts Frostbite on the enemy party, dealing 10 damage each turn
Orb of Freezing
Orb of Freezing
-
600Gold Coins
Inflicts Frostbite on the enemy party, dealing 30 damage each turn
Orb of Fear
Orb of Fear
-
600Gold Coins
Paralyzes target unit
Orb of Witches
Orb of Witches
-
800Gold Coins
Polymorphs target unit

Talismans
Are almost exactly like orbs. They are equipped to the hand slots and can only be used in battle, just like their orb counterparts. The difference is that all though Talismans can only be used once per battle, they don’t disappear after use, allowing you to use them again and again. Because of this, they tend to be a bit more rare than orbs. For a leader to use Talismans, they must know the Arcane Power ability. Whenever you use a Talisman there is a small chance that you will lose it.

Squire Talisman
Squire Talisman
-
1000Gold Coins
Summons a Squire unit into battle
Angel Talisman
Angel Talisman
-
4000Gold Coins
Summons an Angel unit into battle
Venerable Warrior Talisman
Venerable Warrior Talisman
-
4000Gold Coins
Summons a Venerable Warrior unit into battle
Imp Talisman
Imp Talisman
-
1000Gold Coins
Summons an Imp unit into battle
Infernal Knight Talisman
Infernal Knight Talisman
-
4000Gold Coins
Summons an Infernal Knight unit into battle
Incubus Talisman
Incubus Talisman
-
4000Gold Coins
Summons an Incubus unit into battle
Zombie Talisman
Zombie Talisman
-
2000Gold Coins
Summons a Zombie unit into battle
Skeleton Champion Talisman
Skeleton Champion Talisman
-
4000Gold Coins
Summons a Skeleton Champion unit into battle
Vampire Talisman
Vampire Talisman
-
4000Gold Coins
Summons a Vampire unit into battle
Elder Vampire Talisman
Elder Vampire Talisman
-
4000Gold Coins
Summons an Elder Vampire unit into battle
Lich Talisman
Lich Talisman
-
4000Gold Coins
Summons a Lich unit into battle
Elf Lord Talisman
Elf Lord Talisman
-
4000Gold Coins
Summons an Elf Lord unit into battle
Goblin Talisman
Goblin Talisman
-
1000Gold Coins
Summons a Goblin unit into battle
Orc Talisman
Orc Talisman
-
3000Gold Coins
Summons an Orc unit into battle
Lizard Man Talisman
Orc Talisman
-
3000Gold Coins
Summons a Lizard Man unit into battle
Talisman of Healing
Talisman of Healing
-
2000Gold Coins
Restores 100 Hit Points to target unit
Talisman of Restoration
Talisman of Restoration
-
2000Gold Coins
Restores 30 Hit Points to the entire party
Talisman of Regeneration
Talisman of Regeneration
-
3000Gold Coins
Restores 75 Hit Points to the entire party
Talisman of Life
Talisman of Life
-
4000Gold Coins
Revives a dead unit
Talisman of Vigor
Talisman of Vigor
-
2000Gold Coins
Increases the damage your entire party deals by 25%
Talisman of Strength
Talisman of Strength
-
4000Gold Coins
Increases the damage your entire party deals by 50%
Talisman of Fire
Talisman of Fire
-
2000Gold Coins
Deals 25 Fire damage to the enemy party
Talisman of Inferno
Talisman of Inferno
-
3000Gold Coins
Deals 75 Fire damage to the enemy party
Talisman of Nosferat
Talisman of Nosferat
-
3000Gold Coins
Drains 25 Hit Points from the enemy party
Talisman of Vampire
Talisman of Vampire
-
4000Gold Coins
Drains 75 Hit Points from the enemy party
Talisman of Elder Vampires
Talisman of Elder Vampires
-
5000Gold Coins
Drains 75 Hit Points from the enemy party. Distributes extra drained Hit Points among other party members
Talisman of Thunder
Talisman of Thunder
-
2000Gold Coins
Deals 100 Air damage to target unit
Talisman of Lightning
Talisman of Lightning
-
3000Gold Coins
Deals 50 Air damage to the enemy party
Talisman of Earth
Talisman of Earth
-
2000Gold Coins
Deals 25 Earth damage to the enemy party
Talisman of Stone Rain
Talisman of Stone Rain
-
3000Gold Coins
Deals 75 Earth damage to the enemy party
Talisman of Water
Talisman of Water
-
2000Gold Coins
Deals 25 Water damage to the enemy party
Talisman of Icefall
Talisman of Icefall
-
3000Gold Coins
Deals 75 Water damage to the enemy party
Talisman of Poison
Talisman of Poison
-
2000Gold Coins
Poisons target unit for 20 damage each turn
Talisman of Venom
Talisman of Venom
-
3000Gold Coins
Poisons target unit for 30 damage each turn
Talisman of Bane
Talisman of Bane
-
2000Gold Coins
Poisons enemy party for 10 damage each turn
Talisman of Thanatos
Talisman of Thanatos
-
4000Gold Coins
Poisons enemy party for 30 damage each turn
Talisman of Frost
Talisman of Frost
-
2000Gold Coins
Inflicts Frostbite on the enemy party, dealing 10 damage each turn
Talisman of Freezing
Talisman of Freezing
-
3000Gold Coins
Inflicts Frostbite on the enemy party, dealing 30 damage each turn
Talisman of Fear
Talisman of Fear
-
3000Gold Coins
Paralyzes target unit
Talisman of Witches
Talisman of Witches
-
4000Gold Coins
Polymorphs target unit

Banners
Banners are a lot like Artifacts, with the exception that they affect the entire party. A banner can be equipped in the slot to the left side of the head and requires that the leader knows the Banner Bearer ability.

Banner of Striking
Banner of Striking
-
1000Gold Coins
Increases the entire party’s chance to hit by 10%
Banner of Battle
Banner of Battle
-
3000Gold Coins
Increases the entire party’s chance to hit by 15%
Banner of Speed
Banner of Speed
-
1000Gold Coins
Increases the entire party’s Initiative by 10%
Banner of Celerity
Banner of Celerity
-
3000Gold Coins
Increases the entire party’s Initiative by 15%
Banner of Protection
Banner of Protection
-
1000Gold Coins
Reduces damage dealt to any party member by 10%
Banner of Resistance
Banner of Resistance
-
3000Gold Coins
Reduces damage dealt to any party member by 15%
Banner of Fortitude
Banner of Fortitude
-
5000Gold Coins
Reduces damage dealt to any party member by 20%
Banner of Strength
Banner of Strength
-
1000Gold Coins
Increases the damage all party members deal by 10%
Banner of Might
Banner of Might
-
3000Gold Coins
Increases the damage all party members deal by 15%
Banner of War
Banner of War
-
5000Gold Coins
Increases the damage all party members deal by 20%

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