//RACES//UNITS//BUILDINGS//CHEATS//

//CARD GAME//WALKTHROUGH//

//MOUNTAIN CLANS//UNDEAD HORDES//LEGIONS//

 

THE EMPIRE - LEVEL I spells

Air Ward
Effect Research Cost Casting Cost
Enchanted units are unaffected by the first air based attack in battle
(Ex: Lightning)
200 Life
 
100 Life
 
Water Ward
Effect Research Cost Casting Cost
Enchanted units are unaffected by the first water based attack in battle
(Ex: Blizzard)
200 Life
 
100 Life
 
Celerity
Effect Research Cost Casting Cost
Increases by 10% the initiative of the target units 200 Life
 
100 Life
 
Strength
Effect Research Cost Casting Cost
Increases by 10% the damage inflicted by the enchanted units in battle 200 Life
 
100 Life
 
Lightning
Effect Research Cost Casting Cost
Inflicts 15 points of air damage to target units 200 Life
 
100 Life
 

 

THE EMPIRE - LEVEL II spells

Haste
Effect Research Cost Casting Cost
Hasted units recover 50% of their move points 400 Life
 
200 Life
 
Healing
Effect Research Cost Casting Cost
Heals 30 hit points 400 Life
 
200 Life
 
Summon I: Living Armor
Effect Research Cost Casting Cost
Summons the magically animated Living Armor 400 Life
 
200 Life
 
True Sight
Effect Research Cost Casting Cost
Disperses a small area of the fog of war 400 Life
 
200 Life
 
Earth Ward
Effect Research Cost Casting Cost
Enchanted units are unaffected by the first earth based attack in battle
(Ex: Earth pillar)
200 Life
 
200 Life
 

 

THE EMPIRE - LEVEL III spells

Mind Ward
Effect Research Cost Casting Cost
Enchanted units are unaffected by the first mind based attack in battle
(Ex: Paralyze)
450 Life
450 Runic
 
150 Life
150 Runic
 
Holy Armor
Effect Research Cost Casting Cost
Enchanted units will receive 20% less damage from attacks 450 Life
450 Runic
 
150 Life
150 Runic
 
Holy Strength
Effect Research Cost Casting Cost
Enchanted units have 20% greater chance to hit 450 Life
450 Runic
 
150 Life
150 Runic
 
Wrath of God
Effect Research Cost Casting Cost
Inflicts 50 points of air damage to target units 450 Life
450 Runic
 
150 Life
150 Runic
 
Chain Lightning
Effect Research Cost Casting Cost
Inflicts 40 points of air damage at the center of the spell area 675 Life
675 Runic
 
225 Life
225 Runic
 

 

THE EMPIRE - LEVEL IV spells

Summon II: Golem
Effect Research Cost Casting Cost
Summons the earth elemental Golem 800 Life
400 Runic
400 Infernal
 
200 Life
100 Runic
100 Infernal
 
Fire Ward
Effect Research Cost Casting Cost
Enchanted units are unaffected by the first fire based attack in battle
(Ex: Fireball)
800 Life
300 Runic
600 Infernal
 
200 Life
75 Runic
150 Infernal
 
Call to Arms
Effect Research Cost Casting Cost
Increases by 33% the damage inflicted by the enchanted units in battle 800 Life
400 Runic
400 Infernal
 
200 Life
100 Runic
100 Infernal
 
Highfather's Blessing
Effect Research Cost Casting Cost
Heals 60 hit points at the center of the spell area 1200 Life
600 Runic
600 Infernal
 
300 Life
150 Runic
150 Infernal
 
Daylight
Effect Research Cost Casting Cost
Disperses all the fog of war 1600 Life
800 Runic
800 Infernal
 
400 Life
200 Runic
200 Infernal
 

 

THE EMPIRE - LEVEL V spells

Death Ward
Effect Research Cost Casting Cost
Enchanted units are unaffected by the first death based attack in battle
(Ex: Plague)
1250 Life
350 Runic
300 Infernal
600 Death
 
250 Life
70 Runic
60 Infernal
120 Death
 
Armageddon
Effect Research Cost Casting Cost
Inflicts 125 points of air damage to target units 1250 Life
350 Runic
500 Infernal
400 Death
 
250 Life
70 Runic
100 Infernal
80 Death
 
Major Healing
Effect Research Cost Casting Cost
Heals 150 hit points 1250 Life
500 Runic
450 Infernal
300 Death
 
250 Life
100 Runic
90 Infernal
60 Death
 
Winds of Restoration
Effect Research Cost Casting Cost
Heals all the spell caster's units for 80 hit points 2500 Life
900 Runic
800 Infernal
800 Death
 
500 Life
180 Runic
160 Infernal
160 Death