THE
EMPIRE - LEVEL I spells
|
 |
Air Ward
Effect |
Research Cost |
Casting Cost |
Enchanted
units are unaffected by the first air based attack in
battle
(Ex: Lightning) |
200 Life
|
100 Life
|
|
 |
Water Ward
Effect |
Research Cost |
Casting Cost |
Enchanted
units are unaffected by the first water based attack
in battle
(Ex: Blizzard) |
200 Life
|
100 Life
|
|
 |
Celerity
Effect |
Research Cost |
Casting Cost |
Increases
by 10% the initiative of the target units |
200 Life
|
100 Life
|
|
 |
Strength
Effect |
Research Cost |
Casting Cost |
Increases
by 10% the damage inflicted by the enchanted units in
battle |
200 Life
|
100 Life
|
|
 |
Lightning
Effect |
Research Cost |
Casting Cost |
Inflicts
15 points of air damage to target units |
200 Life
|
100 Life
|
|
THE EMPIRE -
LEVEL II spells
|
 |
Haste
Effect |
Research Cost |
Casting Cost |
Hasted
units recover 50% of their move points |
400 Life
|
200 Life
|
|
 |
Healing
Effect |
Research Cost |
Casting Cost |
Heals 30
hit points |
400 Life
|
200 Life
|
|
 |
Summon I: Living Armor
Effect |
Research Cost |
Casting Cost |
Summons
the magically animated Living Armor |
400 Life
|
200 Life
|
|
 |
True Sight
Effect |
Research Cost |
Casting Cost |
Disperses
a small area of the fog of war |
400 Life
|
200 Life
|
|
 |
Earth Ward
Effect |
Research Cost |
Casting Cost |
Enchanted
units are unaffected by the first earth based attack
in battle
(Ex: Earth pillar) |
200 Life
|
200 Life
|
|
THE EMPIRE -
LEVEL III spells
|
 |
Mind Ward
Effect |
Research Cost |
Casting Cost |
Enchanted
units are unaffected by the first mind based attack in
battle
(Ex: Paralyze) |
450 Life
450 Runic
|
150 Life
150 Runic
|
|
 |
Holy Armor
Effect |
Research Cost |
Casting Cost |
Enchanted
units will receive 20% less damage from attacks |
450 Life
450 Runic
|
150 Life
150 Runic
|
|
 |
Holy Strength
Effect |
Research Cost |
Casting Cost |
Enchanted
units have 20% greater chance to hit |
450 Life
450 Runic
|
150 Life
150 Runic
|
|
 |
Wrath of God
Effect |
Research Cost |
Casting Cost |
Inflicts
50 points of air damage to target units |
450 Life
450 Runic
|
150 Life
150 Runic
|
|
 |
Chain Lightning
Effect |
Research Cost |
Casting Cost |
Inflicts
40 points of air damage at the center of the spell
area |
675 Life
675 Runic
|
225 Life
225 Runic
|
|
THE EMPIRE -
LEVEL IV spells
|
 |
Summon II: Golem
Effect |
Research Cost |
Casting Cost |
Summons
the earth elemental Golem |
800 Life
400 Runic
400 Infernal
|
200 Life
100 Runic
100 Infernal
|
|
 |
Fire Ward
Effect |
Research Cost |
Casting Cost |
Enchanted
units are unaffected by the first fire based attack in
battle
(Ex: Fireball) |
800 Life
300 Runic
600 Infernal
|
200 Life
75 Runic
150 Infernal
|
|
 |
Call to Arms
Effect |
Research Cost |
Casting Cost |
Increases
by 33% the damage inflicted by the enchanted units in
battle |
800 Life
400 Runic
400 Infernal
|
200 Life
100 Runic
100 Infernal
|
|
 |
Highfather's Blessing
Effect |
Research Cost |
Casting Cost |
Heals 60
hit points at the center of the spell area |
1200 Life
600 Runic
600 Infernal
|
300 Life
150 Runic
150 Infernal
|
|
 |
Daylight
Effect |
Research Cost |
Casting Cost |
Disperses
all the fog of war |
1600 Life
800 Runic
800 Infernal
|
400 Life
200 Runic
200 Infernal
|
|
THE EMPIRE -
LEVEL V spells
|
 |
Death Ward
Effect |
Research Cost |
Casting Cost |
Enchanted
units are unaffected by the first death based attack
in battle
(Ex: Plague) |
1250 Life
350 Runic
300 Infernal
600 Death
|
250 Life
70 Runic
60 Infernal
120 Death
|
|
 |
Armageddon
Effect |
Research Cost |
Casting Cost |
Inflicts
125 points of air damage to target units |
1250 Life
350 Runic
500 Infernal
400 Death
|
250 Life
70 Runic
100 Infernal
80 Death
|
|
 |
Major Healing
Effect |
Research Cost |
Casting Cost |
Heals 150
hit points |
1250 Life
500 Runic
450 Infernal
300 Death
|
250 Life
100 Runic
90 Infernal
60 Death
|
|
 |
Winds of Restoration
Effect |
Research Cost |
Casting Cost |
Heals all
the spell caster's units for 80 hit points |
2500 Life
900 Runic
800 Infernal
800 Death
|
500 Life
180 Runic
160 Infernal
160 Death
|
|