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These are the neutral monsters that are send in for the competition: (in random order)
| Minotaur by EN KC |
Discription: - Eight feet tall. - Titanic, double bladed battle axe. - Huge, curved horns (with blood on the ends) - Great big, shiny, jet black hooves - Incredible muscle tone - Velvety, deep brown fur - Sparkling gold breastplate (with spiky bits) Thats the important bit. The stats can be anything, but here's what I thought. I'd definetly like it to be high level, a boss type creature. He has a ward versus mind & earth because of soul crystal, horn of incubus, and low initiative. Would also like weapon ward, but not currently possible.
Stats:
HP: 350 Armor: 35 Immunities: None Wards: Mind, Earth | Attack: Axe of Legends (80%) Damage: 150 Source: Weapon Initiative: 35
| Reach: Adj. Targets: 1 |
| Basilisk by TheSynapZe |
Discription: Territorial and aggressive, the bizarre lizard-like creatures known as Basilisks are notorious for their petrifying bite. (Looks like a huge, eight-legged, spined, reddish-brown lizard)
Stats:
HP: 350 Armor: 5 Immunities: None Wards: None | Attack: Bite (80%) Attack2: Petrify (60%) Damage: 85 Source: Weapon Initiative: 20
| Reach: Adj. Targets: 1 |
| Hydra by TheSynapZe |
Discription: The multi-headed Hydra can attack and devour interlopers from either side of it. (Has a broad, sickly-colored dragon-like body with five heads and perhaps two or more tails. Can attack twice a round.)
Stats:
HP: 290 Armor: 9 Immunities: None Wards: None | Attack: Bite (80%) Damage: 75 Source: Weapon Initiative: 15
| Reach: Adj. Targets: 2 |
| Minotaur by TheSynapZe |
Discription: The bull-headed Minotaurs desire nothing better than to cleave anything in its way in two. (Large humanoid with the horned head and cloven hooves of a bull. Armed with a massive greataxe.)
Stats:
HP: 380 Armor: 0 Immunities: None Wards: None | Attack: Greataxe (75%) Damage: 100 Source: Weapon Initiative: 25
| Reach: Adj. Targets: 1 |
| Naga by TheSynapZe |
Discription: Spawned from the deepest, dankest swamps slither the evil Naga. They greet intruders with a numbing bite. (Large, banded, snake-like topped with a hideous female head with fanged teeth and a forked tounge. A successful hit lowers the target's initiative like the Hermit's "Frostbite")
Stats:
HP: 320 Armor: 0 Immunities: None Wards: Water | Attack: Bite (80%) Attack2: Lower Initiative (60%) Damage: 65 Source: Weapon Initiative: 30
| Reach: Adj. Targets: 1 |
| Nymph by TheSynapZe |
Discription: Appearing as ravishingly beautiful elven maidens, Nymphs are spirits of life and nature. Their touch can turn interlopers against their allies. (Appear as golden-tressed elves wearing lose silken clothing of green and blue. The design team can have fun making the specifics ;). Her attack looks like a blown kiss and it charms the target, making them attck allies randomly. )
Stats:
HP: 150 Armor: 0 Immunities: Air, Earth, Water, Fire, Mind, Death Wards: None | Attack: Charming Kiss (70%) Damage: 0 Source: Mind Initiative: 50
| Reach: Any Targets: 1 |
| Armoured Buffalotrooper by Falcoix |
Discription: These mighty barbarian warriors are not quick, but if they close up to their enemys they will surely hunt it down. They guard the feeding grounds of their barbarian tribes and will not let trough any intruders. (A armoured (spiked) trooper on a fully armoured buffalo (spiked horns); armed with a great shield and a lance) and a horned helmet.
Stats:
HP: 300 Armor: 35 Immunities: Fear Wards: None | Attack: Lance (80%) Attack2: Fear (50%) Damage: 115 Source: Weapon Initiative: 40
| Reach: Adj. Targets: 1 |
| Goblin Wolf Rider by Tim |
Discription: These tough goblins have trained wolfs and have learned to ride them.
Stats:
HP: 230 Armor: 0 Immunities: None Wards: None | Attack: Bite (80%) Attack2: Sabre (50%) Damage: 55+20 Source: Weapon Initiative: 50
| Reach: Adj. Targets: 1 |
| Female Troll by Tim |
Discription: In the worlds of Beowulf and Grendel it's the female troll that is most feared as she's bigger and uglier
Stats:
HP: 400 Armor: 0 Immunities: None Wards: None | Attack: Slash (80%) Attack2: Fear (80%) Damage: 125 Source: Weapon Initiative: 40
| Reach: Adj. Targets: 1 |
| The Mimikri by Aszap the Fiop |
Discription: The Mimikri lives often together with animals like the Kraken (jungling in this picture), and they both have there benefits out of this symbiosis. Adventurers often make the terrible mistake to be confused by the Mimikri and often end up as there meal. Some older Mimiki speciments show a surprisingly amount of inteligents, when they are aware that there 'dinner' is too strong, they even have a little treasure for them, and do not show there true identiti.
There are two posibilities for the use of the Mimikri: - near a starting town, the novice hero will have a terrible surprising battle on there hands, which ends too often with the death of the hero. - In an far, far corner of the land (with a hord of creatures to conquer) to get to the treasure, just realising that there is NONE.
Stats:
HP: 200 Armor: 20 Immunities: None Wards: None | Attack: Bite (80%) Attack2: Poison (70%) Damage: 90 Source: Weapon Initiative: 80
| Reach: Adj. Targets: 1 |
| Giant Scorpion by Aszap the Fiop |
Discription: The larger the tail and sting, the more poisonous its venom. Their shy and secretive lifestyle of hiding in caves and inside mountaincracks make giant scorpion attacks relatively rare, but when they do attack, death awaits her pray.
The giant Scorpion in gameplay: - Can be put on the map anywhere near mountains, inside ruins/tombs (near mountains). - They can attack partymembers in the second row, because auf ther extremely long tail. - They can form a party with Scorpion tamers (see Scorpion Tamer)
Stats:
HP: 240 Armor: 10 Immunities: None Wards: None | Attack: Sting (70%) Attack2: Poison (90%) Damage: 120 Source: Weapon Initiative: 40
| Reach: Any Targets: 1 |
| Scorpion Tamer by Aszap the Fiop |
Discription: The profession of the Scorpion tamer is a very dangeres one, but the handfull of tamers who have masterd it have nothing to fear anymore. They have a creature under there control that listens to every of there comands. The Scorpion tamer learns his craft from the Scorpion sect that is in some parts of the land a very dangerous cult. To Join the sect the new member must be bitten by an ordenary scorpion. If he survives the ritual he becomes in time immune to poison.
The Scorpion tamer in gameplay: - Can be put on the map anywhere near mountains, inside ruins/tombs mostly together with the Giant Scorpion - They usualy form a party with one ore two giant Scorpions (see giant Scorpion )
Stats:
HP: 150 Armor: 0 Immunities: Poison Wards: None | Attack: Poison Blade (80%) Attack2: Poison (90%) Damage: 70 Source: Weapon Initiative: 60
| Reach: Adj. Targets: 1 |
| Dread Shadow by Adrenaline Rush |
Discription: The Dread Shadow is an ethereal entity that feasts on the souls of intruders that are so frightened by its form that they are paraylzed with fear. The Dread Shadow resides in collapsed ruins and graveyards.
NOTE: The Drain Life attack can only be perfomed IF the Paralyze attack succeeds as the Dread Shadow can only feast on an enemy's soul if they are paralyzed with fear.
Stats:
HP: 120 Armor: 0 Immunities: Weapon, Mind Wards: None | Attack: Paralyze (70%) Attack2: Drain Life (70%) Damage: 30 Source: Death Initiative: 30
| Reach: All Targets: 6 |
| Ancient Dragon by Caedus |
Discription: They are as old as the mountains themselves. Rulers of dragonkind. Their scales are as tough as armor (2-spacer).
Stats:
HP: 800 Armor: 30 Immunities: Fire Wards: None | Attack: Fire breath (80%) Damage: 130 Source: Fire Initiative: 45
| Reach: All Targets: 6 |
| Ent by Caedus |
Discription: Herder of trees. They protect the forest against anyone who brings war or would hurt their brothers (2-spacer).
Stats:
HP: 400 Armor: 10 Immunities: Mind Wards: None | Attack: Slash (80%) Damage: 100 Source: Weapon Initiative: 50
| Reach: Adj. Targets: 2 |
| Wise-ones by Caedus |
Discription: The small green creatures are respected for their wisdom. They usually life deep in the forests or with the elves. They posses great power in the magical arts.
Stats:
HP: 95 Armor: 0 Immunities: Mind Wards: None | Attack: Mind Trick (Paralyze) (70%) Damage: 0 Source: Mind Initiative: 50
| Reach: All Targets: 6 |
| Phoenix by Caedus |
Discription: A mystical bird of fire, capable of resurecting himself (2-spacer). There still has to be one creature alive to let resurection work.
Stats:
HP: 400 Armor: 0 Immunities: Fire Wards: None | Attack: Fire Bite (80%) Attack2: Resurect Damage: 120 Source: Fire Initiative: 55
| Reach: Adj. Targets: 1 |
| Valarauko by Caedus |
Discription: The angels that ruined the world, that Brethrezen created, now have a horrible form. They are hunted upon by the Highfather and Brethrezen, so now only the mightiest of them have survived. Their strike harrasses the fury they carry within them.
Stats:
HP: 300 Armor: 50 Immunities: Mind Wards: Fire, Water, Earth, Air | Attack: Fire Sword (80%) Damage: 250 Source: Weapon or Fire Initiative: 70
| Reach: Adj. Targets: 1 |
| The Observer by Caedus |
Discription: With the fascinating stories he tells, he boosts the morale of his fellow companions, greatly boosting their powers.
Stats:
HP: 100 Armor: 0 Immunities: None Wards: None | Attack: Boost Damage (100%) Damage: 0 Source: Life Initiative: 70
| Reach: All Targets: 6 |
| Dink Smallwood by Caedus |
Discription: Formerly a pig farmer Dink now travels through the world in search of adventure.
Stats:
HP: 250 Armor: 10 Immunities: Mind Wards: None | Attack: Sword (85%) Damage: 115 Source: Weapon Initiative: 70
| Reach: Adj. Targets: 1 |
| Great Snake by Caedus |
Discription: After hypnotising its vitims, the snake feeds on his prey (2-spacer).
Stats:
HP: 350 Armor: 0 Immunities: None Wards: None | Attack: Strike (80%) Attack2: Paralyze (65%) Damage: 200 Source: Weapon Initiative: 70
| Reach: Adj. Targets: 1 |
| Syron by Caedus |
Discription: This mystical being seeks out wizard who do wrong and punishes them (2-spacer).
Stats:
HP: 300 Armor: 30 Immunities: Fire, Water, Earth, Air Wards: None | Attack: Magic Sword (80%) Damage: 150 Source: Life Initiative: 60
| Reach: Adj. Targets: 1 |
| Chakram Warrior by Caedus |
Discription: Master of his weapon, this warrior throws his round chakram at his adversaries hitting all in one throw.
Stats:
HP: 95 Armor: 0 Immunities: None Wards: None | Attack: Chakram (80%) Damage: 40 Source: Weapon Initiative: 70
| Reach: All Targets: 6 |
| Goblin Balloon Bomber by Zahmet |
Discription: Goblin's in a flying ballon, since they are flying they can't be hit by meele weapons and they like to bomb humans. Living in a basket under a ballon also provides some cover.
Stats:
HP: 80 Armor: 10 Immunities: Weapon Wards: None | Attack: Bomb (80%) Damage: 60 Source: Fire Initiative: 50
| Reach: Any Targets: 1 |
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