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decade has passed since the First Great Wars: the
final prophecy continues to unfold. Deep within the crevices of the Sacred Lands,
the Chosen One has emerged, fated to bring salvation to some and destruction to others.
Braced with renewed faith and newfound conviction, each race must once again take up the
sword for the sake of their people and the glory of their God.
The Empire once a grand populous is now in a state of chaos since the loss of
heir to the throne. The Great Wars have devastated the lands and its people are dying
from hunger and disease that may eventually bring death to the Empire.
The Mountain Clans have mourned the loss of their High King, killed during the
Great Wars. Once a proud race, their lands now lie in ruin, like the hearts of its
people. Now, they attempt to reunite their lost tribes and return to their ancient
way of life.
The Undead Hordes are lifeless and scattered throughout the realm after Mortis
released her grasp. She avenged her husband's death and defeated the High King of the
Mountain Clans. The Goddess now searches with the aid of the Undead Hordes, for divine
blood to revive her departed soul mate.
The Legions of the Damned have waited a decade. The time to release Bethrezen is
near. Even though most of the heretic forces have been destroyed, they still managed
to survive and have begun to plot their vengeance as the seal on their God's earthly
prison deteriorates.

isciples II: Dark Prophecy is a turn based strategy
game in where you will create armies to conquer and control territory, hire powerful
Mages and Warriors, develop your fledgling cities, and lead your race to glory.
Using careful balance of diplomacy, resource management, magic, and military might,
you will strive to etch your name in the long and bloody history of Neverndaar.
After the race selection you'll have to select a lord who will lead your party in
battle and who will grant your party certain abilities. There are three types of lords:
Warrior Lord which gives your parties an extra 15% regeneration each day,
Mage Lord which gives you the opportunity to research for half the mana and
cast two of each spell a day, Guildmaster Lord which make town upgrades cost
less gold and gives your thieves the opportunity to do more actions (ex. Steal Spell).
After that the strategic map will appear with in the center your capital. Your capital
is your main base so be sure not to leave it unprotected. It's also a place to create
heroes, units and buildings. First of all you need to create a hero or you won't be able
to attack the enemy player. The hero can take units with him as much as he has
leadership points (so that would be 3 in the beginning). There are a total of 6 spaces
in one stack (which one of them is used by the hero). Three spaces in the front row
(for the melee units) and three in the back row (mages and archers). A good combination
of units is very important to win certain battles! So a stack with only archers won't
work.
After you've created a hero it's time to explore the surrounding lands. Each turn all
your heroes get a certain number of move points which can be used to travel around the
map. There are four types of terrain: Roads (1 movement point per square),
Plains (2 movement point per square), Forest (4 movement point per square),
Water (6 movement point per square). After you used all your move points you'll have to
end your turn which gives the other players the opportunity to use their move points.
While you're exploring the lands you will encounter a wide variety of monsters.
There are 200 different monsters in the game. Some of these monsters are so powerful
that they first need to be weakened before they can be defeated. In the strategic map
you can cast powerful spells to do that. There are also protective spells (ex. Holy
Armor) so that you're armed to the teeth before you go into battle.
Whenever you walk into a stack of monsters the battle screen will appear.
The battle screen contains a zoomed in look of both stacks. The unit with the highest
initiative hits first, then the unit with the second highest initiative and so on.
The battle continues until one of the stacks flees or is completely eliminated.
Every time you win a battle the survivors get experience. Once they have enough
experience they grow in level which means that they change of profession and get a lot
stronger.
And that's very important because you have to be powerful to take control over the lands.
By taking over towns and planting rods (can only be done by the Rod Planter) you
transform the land to reflect your God's influence. Resources are yours whenever
they are on those transformed lands so that gold and mana is provided when needed.
Well, for so far my description of Disciples II: Dark Prophecy. You have to
download the demo to see how fun D2 really is.
If you think the demo is a little bit to big you can also visit
the gallery for some more screenshots. I'm sure you won't be disappointing.
Minimum Configuration
Windows 95/98/2000/XP
Pentium II 233 Mhz
32 Mb RAM
200 MB hard disk space
DirectX 7.1
16-bit sound card
CD-ROM drive quad speed or more
Video Card with 8 MB RAM
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Recommended Configuration
Windows 95/98/2000/XP
Pentium II 300 Mhz
64 MB RAM
400 MB hard disk space
DirectX 7.1
16-bit sound card
CD-ROM drive quad speed or more
Video Card with 16 MB RAM
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